No, answered a panel of four game developers and publishers at the Social Gaming Summit in San Francisco which should have been called the “Facebook” gaming summit. Every time someone mentioned “social” gaming, someone asked the question, “Are you being social anywhere else?” The answer was always no.
That’s because by using viral hooks, the cost to acquire a player through Facebook is essentially costless. You can still pay to acquire players through Facebook advertising. None of the panelists during the session “Lessons from Leaders — Distribution” admitted they did.
Although they did say they were willing to try as many realized that the viral “honeymoon” of collecting players goes very quickly soon after launch. Once it starts to settle down you have to look at other options, like traditional marketing, to gather more players.
No comments:
Post a Comment